spiritual weapon bg3. (2) None of the worthwhile summon options in the game will follow you (wolves from Conjure Animal, wind snakes from Conjure Minor Elementals, any elemental from Conjure Elemental). spiritual weapon bg3

 
 (2) None of the worthwhile summon options in the game will follow you (wolves from Conjure Animal, wind snakes from Conjure Minor Elementals, any elemental from Conjure Elemental)spiritual weapon bg3 Like it's a decent weapon with a neat 6th Level Spiritual Weapon, but it doesn't match my aesthetic so why even bother? However in my foolishness of equipping weapons until I found that this damnable rod was glued to my hands and it won't come off

This is amazing because you can use bonus action AND it doesn’t cost concentration. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. If they attack from stealth with a melee dual wield build, they consume 1. 20 Guidance. Mar 2, 2023, 11:13 am. There are niche situations like ranged enemies or when Banish is the answer but they are pretty niche given lackluster. MaskedRPGFan. The spell specifies that the spiritual weapon can only make the attack when the caster chooses to spend thier bonus actuon to do so. Or Bless, Spiritual Weapon, Hide. Summon a floating, spectral Maul that attacks your enemies alongside you. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. In order to have the goblin within their reach, the pikeman needs to stand within 10 feet of the goblin. I'm in combat with the harpies, and Shadowheart summoned her spiritual weapon. 1. Best Spells by Level for Shadowheart in BG3. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Music in the Blood: Bard 7/Sorcerer 5. You can parry a spiritual weapon because its description says it is a melee weapon attack and you can parry melee weapon attacks. Turn your weapon into a Sacred Weapon. Spiritual Weapon is a fantastic spell that lets you conjure a weapon of divine energy to attack. BG3 is the third main game in the Baldur's Gate series. Pro Tip: Abyss Beckoners + Spiritual Weapon = Weapon Tank. For how many seconds can you remember having summoned a spiritual weapon?Follow SmartName on:Twitch - - gain Heavy Armor and proficiency in one Martial Weapon of your choice, allowing for more versatility. Spiritual weapon deals: (1d8+5) * 0. When you cast the spell, you can make a melee spell Attack against a creature within 5 feet of the weapon. Only one Spiritual Weapon may be summoned at any time. Cleave is a weapon action available to characters proficient in and wielding a battleaxe, greataxe, greatsword, or halberd in their main hand. Himself. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. I feel like clerics are seriously lacking DPS right now due to the absence of the spiritual weapon spell. If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. 2 Best Evocation Spells in BG3 – Biggest Mentions. I am not sure which one you are! In any case, this list should be useful for you. BG3 is the third main game in the Baldur's Gate series. I actually think dual wielding is better in BG3 than in 5e - some spells that in 5e require a Bonus action to control their effects after the turn of casting don't in BG3 e. Exclusive to only clerics, the Spiritual Weapon spell is a must for those who have a cleric in their party. Duration: 10 turns. It can Fly using its Movement Speed. The Greataxe is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Summon a floating, spectral Trident that attacks your enemies alongside you. Then when you get past level five, upcast spirit guardians. These include the Spiritual Weapon and Flaming Sphere. There is a big difference between flame blade and spiritual weapon. Click on the weapon in the table below to learn more about each individual item. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Joined: Feb 2022. Then when you get past level five, upcast spirit guardians. Gather your party and venture forth!Greataxes are Two-Handed Martial Weapons in BG3 that can only be two-handed, dealing 1-12 Damage without enchantments. Main File is a "BG3 Replacer" type of mod, to be installed with a Mod Manager. r/BaldursGate3. Last edited by Hex ; Apr 7, 2022 @ 3:09pm. Spiritual Weapon is already a good spell on TT, and it's only better in BG3, for reasons already mentioned in the other comments. Spiritual Weapon is a good way to add damage to a fight at almost no cost other than the spell slot (no concentration, uses a bonus action). #7. Till long rest8 Standalone add-ons for increased movement speed (A) and HP (B). Gale + 1 zombie + 1 elemental +1 mummy = 4. Game: Baldur's Gate 3. On one hand, it hard carried me through levels 3-5ish between it not needing the characters' bonus action each turn and 20 HP eating a TON of enemy actions at those levels. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. If you like melee, Spirit Shroud is a decent option. Sword of Justice. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. 5m, and they deal Slashing. Master of Short Rests: Bard 7/Warlock 5. Like, you'd have an effective character with literally no other spells at all. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. BG3 is the third main game in the Baldur's Gate series. But if you compare it to the cleric using Spiritual Guardians, Spiritual Weapon, and using his action every turn, his usefulness as a character doesn't measure up. 5m / 5ft. Like, i feel like it is super nerfed in this game vs the ttrpg. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3 terms) and can. While it can be cast during combat or before it, that is rarely going to be the reason why you will find this. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. 8 Spiritual Weapon. Spiritual Weapon This Cleric exclusive summon is quite potent as well, but unlike all the other summons listed here, has a limited. Healing Hands: Cleric 10/Paladin 2. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Despite the description, size dependent damage is not implemented in the series; this weapon simply has a base damage of 1d4+1 vs. At level six for a Light Cleric, you gain another level 3 spell, and Improved warding Flare. The actions that a Character can perform are based on their Class and Equipment. 10 turns 18m. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Using the Dueling fighting style maximizes damage while using a one-handed weapon and a shield. Once that spell gets introduced into BG3 your opinion on Clerics should change very quickly. A melee Rogue using the Thief subclass has two bonus actions and one action. They have proficiency with Simple weapons,. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spiritual weapon is a great spell. BG3 has built-in RGB interactions. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. 10. Spiritual Weapon already gets resistance to everything and immunity to psychic and poison. 3ft. This means that you can go Dual Wield Crossbow, then wield a Shield and an "effect" weapon as your melee gear. Each post shows a tooltip. Crimson Mischief, Duelist's Prerogative, Balduran's Giantslayer, Gontr Mael. 18m / 59ft. It can Fly using its Movement Speed. Caustic Band – Deal additional acid damage. Gather your party and venture forth!. Range: 18m Resource(s) Req: Spell Slot 2, Bonus Action Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. Clerics primary ability is Wisdom, their Saving Throw Proficiencies are Wisdom and Charisma and they have a Hit Die of 1d8. Weapon Bond. Characters need to master certain Proficiency before using a weapon, and sometimes. Spiritual weapon allows for a lot of combinations on rounds 2-10. Crimson Mischief, Duelist's Prerogative, Balduran's Giantslayer, Gontr Mael. Now my Shadowheart is set up to be the party support with buffs, debuffs, and heals. Abyss Beckoners are Gloves in Baldur's Gate 3. Weapons in Baldur's Gate 3 have different special properties that grant them certain abilities based on. BG3 is the third main game in the Baldur's Gate series. spiritual weapon attack (bonus action, not a concentration spell) and your choice of a melee attack or instantaneous spell. Range: 18m Resource(s) Req: Spell Slot 2, Bonus ActionWhy do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. Orphic Hammer. So the pikeman needs to stand in a space adjacent to. I've had a theory for a while that the reason Larian hadn't implemented spells like Flaming Sphere or Spiritual Weapon is some sort of issue with restricting Creature A. Changed: No more PAK files. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Start with summoning Spiritual Weapon with bonus action on. Basic attacks are better than Sacred Flame, (ideally crossbow hit then switch to shield each turn), but Cleric spells are also strong with burst damage using guiding bolt and cause wounds, and control spells like hold person. Cleric is a Class in Baldur's Gate 3. Spiritual weapon makes no such mention, so it hangs around doing nothing while you are out. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc. In BG3, players can equip three items to gain Force conduit easily. . Gather your party and venture forth!. The super low movement speed is annoying but accurate. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. It has a higher chance of hitting, and emits a bright light. Spiritual Weapon: Amazing, amazing spell. Hem-Lark. Creatures. Cleric damage output is already going to be very skewed with the long rest situation, such easy advantage, and easy healing from so many other sources. Great Weapon Master Make an additional melee attack as a bonus action of landing a critical hit or finishing blow and gain an additional 10 damage on attacks, but you make. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. The weapon is Ethereal, Immune to Psychic and Poison damage, and. This ability allows them to channel positive energy into their weapon, adding their Charisma Modifier to their attack rolls. Also, side note but you can change the vertical height of the toolbar to help fit more spells/abilities. Spiritual Weapon: Lv 2: Evocation: Action Level 2 Spell Slot: Summons a floating, spectral weapon that attacks your enemies alongside you. It receives the following Class Action: In BG3, you actually have to hurt a creature for sanctuary to end. 10. Properties Cost: Action Damage: 1/2 Normal Weapon Damage Details. This allows the monk to use that weapon with Dexterity instead of Strength. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). Xyanyde’s Fire Once per Short Rest, when the wielder misses an attack with this weapon, the target is encased in Faerie Fire. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Gather your party and venture forth!. Gather your party and venture forth!Spiritual Hammer is a 2nd level priest spell only usable by clerics and paladins. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. • 3 yr. The weapon is Ethereal , Immune to Psychic and Poison. On any round that the weapon switches targets, it gets one attack. Jekko Jul 21 @ 9:20am. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. Seline's Spear of Night, Shar's Spear of Evening. com. A spellcaster by trade, Clerics take on the dangers of Faerûn with a domain, divine magic, and feats to augment their. Sustained Damage: 1d8 + 5 (spiritual weapon) + 3d8 (spirit guardians) + 3d8 + 5 (sacred flame) edit: Also I don't know how deep you want to go into subclasses, but Circle of the Land Druid gets the Haste spell on level 5 if you take Grassland Spell Circle. While it can be cast during combat or before it, that is rarely going to be the reason why you will find this. Caster can't become Invisible while concentrating on this spell. So, it can be used alongside other spells. Location: UK. the only button that does. Flaming Sphere is one of my favorite low-level spells, but I can't seem to get a handle on how to use it in BG3. Telekinetic, do not exist in BG3 as they come from Tasha's. The simplest explanation of the Action Economy in BG3 is that it determines what players can do in a round. On Save: Targets still take half damage. Its because (i) its a bonus action and (ii) it draws aggro really well. The Cleric class in Baldur’s Gate 3 is a fantastic choice for any party. Reply. Reply reply Reinheiten. Re: Bg3 missing critical spells. Per page: 15 30 50. Nothing quite like spamming sweet d10 scaling inflict wounds with easy advantage all the time, not having to worry about saving spell slots for bless/bane or heals. One reason I wouldn't pick Spiritual Weapon at 10th level is that in higher level play, combats can become much more mobile than at lower levels. Doesn't provoke Opportunity Attacks. The weapon becomes magical, receiving a +1 bonus to Attack and. You can still take damage from area spells. It is a third level spell, competing for both the slot and concentration with Spirit Guardians. In order for us to make the best articles possible, share your corrections, opinions, and thoughts about 「Harped Sacredstriker Weapon Guide and How to Get | Baldur's Gate 3 (BG3)」 with us!. It's a special origin character thing, like how Ifan was the only one in DOS 2 who could summon a wolf. Level 5 Light Cleric Spells: Guiding Bolt, Inflict Wounds, Shield of Faith, Cure Wounds, Command, Spiritual Weapon, Lesser Restoration, Glyph of Warding, Mass Healing Word. 10 turns. 9. Then on turn 3 onwards they’ll finally have significantly more damage than the Ranger who’s just using Hunter’s Mark, and only like 0. Rare +1 Longsword, Scimitar, or Mace. Spells are regulated forms of magic energy that can be used for dealing damage to Enemies, inflicting Status Effects, buffing Characters, or interacting with the environment. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. 6 lb 600Spiritual weapon is a spell that only does exactly what it says it does. Most damage and killing actually come more from the martial classes (fighter pally barb) at level five you will get access to spirit guardians and that will replace bless as the go-to concentration spell. Joined: Feb 2022. See full list on baldursgate3. In BG3 that can happen because the reach weapons are not long enough. Duration: 10 turns. All weapons that aren’t light and can/have to be be wielded with two hands. The weapon you use isn't important other than the damage range. Equipping this weapon gives you Immunity to falling damage. All in all, I would say SW is a great spell in DND, but not quite as much in BG3. Spiritual Weapon: Lv 2: Evocation: Action Level 2 Spell Slot: Summons a floating, spectral weapon that attacks your enemies alongside you. It’s all force damage, no matter the weapon, which is a plus cause almost. Each subclass is flavored as a different Domain that the Cleric disciplines themself in. The following legendary weapons serve as key pillars in specific builds, but can also generally be used by most setups in the game due to their unique properties. 1d8+Spellcasting Ability Modifier Force. Shadowheart is a Trickery Domain Cleric that is also a High Half-Elf. I mean we have Spiritual Weapon which fills a similar (albeit more flexible) niche, so it would be a sensible change, even if it. A lot of people like it, but I'm really not a big fan of the spell for the reasons you say. Heavy armor and martial weapons proficiency: Deal damage and soak up just as much. it is the Eldredge blast of cleric spells- Spiritual weapon is the obvious one missing from the cleric list. g. It is not an object, it is a spell effect and it only exists in the ways that the spell says it does. 3: weird / phantasmal killer / phantasmal purification. Summon a floating, spectral Spear that attacks your enemies alongside you. Spiritual Weapon Spell Guide and Effects. Do y'all have any preferences or reasoning you've been using to choose which weapon to wield? Spiritual Weapons are a type of creature in Baldur's Gate 3. - Detect magic and Identify; will Larian implement this subsystem? I guess the better question is, does it bring more fun to the game? - Also, why isn't Enhance ability a wizard spell like it should be? I guess 'EA' answers all. Gloves of Cinder and Sizzle. Spiritual Weapon: Lv 2: Evocation: Action Level 2 Spell Slot: Summons a floating, spectral weapon that attacks your enemies alongside you. Summon a floating, spectral Spear that attacks your enemies alongside you. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Effect. This gives the divine favor when rage charges are done and spiritual weapon spells. It does not appear to be a buff, as the weapon seems to be a self-sufficient object, similar to an animal targeted by the Handle Animal skill. 10 minutes is absolutely insane duration (100 combat rounds) and it can be Paired with Guardians of the Faith and, Spiritual Weapon to turn you into a divine blender that can just walk through most dungeons without taking a break. 5 Gust of Wind. It doesnt use the spellcasting mod for the attack and in general really doesnt do any damage. 100 turns . < 1 2 >. Get level 5. Duration: 10 turns. When you cast the spell, you can make a. Related: BG3 Necromancer Warlock Build GuideSpiritual Weapon absolutely should not be as good as it. Each Domain provides a unique set of new spells for the Cleric to. Halberds in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. It adds a bit of ongoing damage, and in a long battle you. Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and their Movement Speed is halved. Halberds are Two-Handed Martial Weapons in BG3 that boast Extra Reach. On a single class rogue the BG3 thief extra bonus action it is about equivalent to arcane trickster in power, as you grow in levels the less impact. 2. Making the enemy choose between taking damage and, moving elsewhere is a great trick. Gather your party and venture forth!. Here are the best spells for Shadowheart in Baldur’s Gate 3:. It has a higher chance of hitting, and emits a bright light. Spiritual weapons allows you to summon a t ranged a magical weapon that does spell melee attacks. It can Fly using its Movement Speed. Another limit can be the duration. Added: "Spiritual Weapon" - options to remove preparing and casting effects (+options to remove/keep only glowing eyes). Damage/Effect. It receives the following Class Action: 3d4 (3~12) Thunder damage. That sounds like Spiritual Weapon to me. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. BG3 is the third main game in the Baldur's Gate series. Shadowheart + 1 spiritual weapon + 1 zombie +1 mummy = 4. In Baldur's Gate 3, the Flaming Sphere has like 15 hp or so, and monsters do attack it (and the sphere has its own attacks). Ranger is very good in this game as well. BG3 is the third main game in the Baldur's Gate series. Use spirit guardians. Each weapon comes with appropriate weapon type skills, including the likes of Concussive Smash, Lacerate, and Piercing Strike. animate dead, on the other hand, is a game-changer, so you really want to consider how you will be using it and how it will affect the campaign. would be so nice. Gather your party and venture forth! Spiritual Hammer is a 2nd level priest spell only usable by clerics and paladins. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. The interactions with Concentration are straightforward -- you can't concentrate on two spells, so two spells that summon creatures and require concentration can never exist simultaneously (at least. 9 lb 310: Heightened Necromancy: Creatures have Disadvantage on Saving throws against your Necromancy Spells. Summon a floating, spectral Halberd that attacks your enemies alongside you. Sacred Weapon is a Action in Baldur's Gate 3. Even a modest pair of Gloves in BG3 can help a character tremendously, so be on the lookout for them, and. 5m. The summoned weapon can last ten turns. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Spell - BG3. Clerics also get animate dead for skeleton or zombie minions. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. Magic Weapon is a Lvl 2 Spell from the Transmutation school. 12. BG3 Full Helldusk Armor. maybe even take a 3 level multiclass dip in cleric to pick up spiritual weapon (floating energy weapon that you can attack with in addition to normal. true. BG3 is the third main game in the Baldur's Gate series. They made some really odd choices with Spiritual Weapon when adapting it for BG3 that I'm still a bit split on. For any of these builds, focus on Strength or Dexterity first. Potion of Invisibility: Become invisible for 1 minute. 8. Baldur's Gate 3 has many spells but which ones are truly the best?! Enjoy!Support us on Patreon: Three Channel Shop: githyanki-exclusive bonuses can also be enabled by being disguised as one. Unlike in tabletop, monks in BG3 have the ability to make any weapon they are proficient with (except weapons with the Heavy or Two Handed properties) a monk weapon. What is definitive is that each added BG3 weapon option is once per short rest, while the weapon mastery options from One D&D don't have that limit. We are Duel Wielding Hand Crossbows for two attacks a turn. And don't forget atrocious movement speed. Mace. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. These codes are useful for modders and cheat engine users. Summons in BG3 are also really buffed from 5e, but they work more like the original BG games. 6 Level. Gather your party and venture forth!. Bard has 10. It's a must-take for melee combat clerics. It can Fly using its Movement Speed. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. I don't know why, but for some reason it's a targetable NPC with only 20 hitpoints? I get one. It has its own turn in Initiative. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spirit Guardians is the #1 cleric offensive spell, and Bless is the #1 cleric buff spell. And a Spiritual Weapon weapon attack. All within are Silenced and Immune to Thunder damage. The weapon's Strikes are melee spell attacks. We at Game8 thank you for your support. I have no explosives. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. You lose Concentration on a spell if you cast another spell that requires Concentration. Only one Spiritual Weapon may be summoned at any time. Lasts for 10 turns. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. This spell is a variant of the Level 2 Evocation Spell, Spiritual Weapon. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available. Best Weapons in Baldur’s Gate 3 (BG3) 10. Spiritual Weapon Enhanced. One of the most helpful Cleric spells in Spiritual Weapon. 2. BG3 is the third main game in the Baldur's Gate series. Description: Infuse a weapon with arcane energy. Anyone know if there are mods for the looks of the Spiritual Weapons for Cleric? Honestly surprised there isn’t one already for Jesters lollipop (from Critical Role season/campaign 2). Spiritual Weapon: Yes. 5m, and they deal Piercing Damage, though. 1. Tabletop, depends on GM, as technically many Eldritch Knight spells need material components which must be held in a free hand--making two handed weapons attractive, as you can pull away your off hand for spells without dropping your equipment, unlike if using a shield or dual-wielding. Feign Death - Changed duration to 600 turns (and added a dismiss spell) instead of 10 turns. Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. This point can be illustrated with a Rogue vs a Fighter at level 5:. It is more of a support class that relies heavily on its. Spiritual Weapon. Diamondsbane: If an adamantine weapon hits. 2. BG3 is the third main game in the Baldur's Gate series. Simple Versatile Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. 2. Spiritual Weapon. The Divine Favour and Shield of Faith features expand on the effectiveness of the melee build. Discover the best Bard weapons in Baldur’s Gate 3, equipping your class with the top eight early and end-game choices. BG3 Morninglord Radiance is a unique ability that can give your melee attacks extra radiant damage. Range: 18m. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant. Himself, 11. The Shouting Fencer: Barbarian 7/Rogue 5. This mace offers 1d6+6 bludgeoning damage, an. Arms of Hadar: Cast the spell once per Long Rest. chr: Originally posted by Malaficus Shaikan: It is a glorified jump. Healing Word is a great spell to have to get allies back up after being downed; Guiding Bolt is the best 1st Level damage spell you can take to also support allies with advantage on the next attack; Spiritual Weapon can be an amazing spell to not only dish out damage, but can also pull aggro and tank a bit of damage; Spirit Guardians should be a go-to spell any time there are multiple enemies. Once that spell gets introduced into BG3 your opinion on Clerics should change very quickly. Spiritual Weapon. The best Bard multiclass options in BG3. The spellplague destroyed most magical artifacts in the world. Another BG3 specific thing is that when you are using Ranged Weapons, you still benefit from the stats and effects of your melee gear. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset.